Key Takeaways
- High school football recruits are using AI tools to fabricate or enhance highlight reels sent to college coaches
- Manipulated videos can alter throws, remove defenders, and simulate open space that never existed on the field
- Current AI edits still show visible flaws, including jersey numbers changing mid-play and players appearing to grow in size
- As AI video tools improve, recruiting platforms and schools may need tape verification systems to maintain trust
- Coaches who rely solely on film without in-person evaluation face growing risk in the digital recruiting era
How AI Edits Are Showing Up in Recruiting Tapes
High school football highlight tapes have long served as a player’s first impression with college programs. Now, some recruits are using AI video tools to enhance those tapes before sending them to coaches.
The edits vary in sophistication. Some adjust a quarterback’s throwing motion or clean up reads to make decision-making appear faster. Others go further, removing would-be tacklers from plays or creating the appearance of open space that never existed during the actual game. In one widely circulated clip, a ball visibly shifts from a quarterback’s hands to a running back two yards ahead, then back again mid-play.
Why Recruits Are Doing It
The incentive structure in college football has changed. With NIL deals turning college athletes into earners, the stakes around recruiting visibility have increased. A strong highlight reel can be the difference between getting noticed and getting passed over, and some players are looking for any edge to stand out in a crowded field.
Highlight tapes have always functioned as a recruiting resume. But the combination of low-quality high school game footage (which is easier to manipulate) and increasingly accessible AI video tools has created new opportunities to fabricate standout moments.
Why Current AI Fakes Are Still Detectable
For now, the technology is imperfect. AI-generated edits frequently produce visible artifacts. Jersey numbers shift or change mid-clip. Player proportions fluctuate. Plays appear physically implausible when studied closely. Experienced coaches and evaluators who have reviewed real game film can typically identify manipulated footage on close review.
Jeff Hauser of The SportsRush described the current state of AI recruiting tapes as part of the “Wild Wild West” of college athletics, noting that “what’s too good to be true, usually is.”
The Bigger Question: What Happens When AI Gets Better?
The current generation of AI video editing is clearly in its early stages. But the trajectory is obvious. As AI tools improve and become harder to distinguish from real footage, the recruiting industry faces a trust problem.
Two likely outcomes are emerging. Either highlight tapes lose their value as a recruiting tool altogether, or the ecosystem develops verification standards. That could mean recruits paying for authenticated film, platforms building verification layers into their tape submission processes, or schools requiring verified footage before engaging with a prospect.
What Tape Verification Could Look Like
If AI-generated tapes become indistinguishable from real footage, recruiting platforms and film services will likely need to build verification into their workflows. That could take several forms: metadata tracking tied to original game footage, verification seals from recognized film providers, or platform-level AI detection tools that flag manipulated clips before coaches ever see them.
This creates a potential new business layer in youth and high school sports, where trusted intermediaries authenticate recruiting content. For platforms already handling tape distribution, adding verification could become a competitive differentiator and, eventually, an industry expectation.
Any recruit caught submitting fabricated film faces immediate consequences. As Hauser noted, fake footage discovered after a commitment would likely end the player’s relationship with the program on the spot.
via: Yahoo Sports
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Fanatics Games Returns in 2026 With $2 Million Prize Pool and DICK’S Sporting Goods Qualifier Events
By Youth Sports Business ReportFebruary 27, 2026No Comments7 Mins Read
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Key Takeaways
- Fanatics Games doubles its total prize pool to $2 million for the 2026 competition at Fanatics Fest NYC, July 16-19
- DICK’S Sporting Goods becomes the first in-person qualifier partner, hosting events at four House of Sport locations nationwide
- 50 everyday fans compete alongside 50 pro athletes and celebrities under the same scoring system for a $1 million grand prize
- Returning competitors include inaugural champion Tom Brady, runner-up Justin Gaethje, and fan champion Matt Dennish
- Fanatics Fest 2025 drew more than 125,000 attendees, with the Saturday program completely selling out
DICK’S Sporting Goods Steps Into the Qualifier Pipeline
The most notable addition for 2026 is the partnership with DICK’S Sporting Goods, which introduces the first-ever in-person qualifying path for Fanatics Games. Select DICK’S House of Sport locations will host sport-specific challenges tied directly to the competition format, giving fans a hands-on route to earn a spot in New York.
Qualifier events are scheduled at four locations: Knoxville, TN (May 9), Kennesaw, GA (May 30), Houston, TX (June 13), and Boston, MA (June 28). The top three performers at each event earn a trip to compete at Fanatics Fest.
For DICK’S, the activation positions House of Sport as more than a retail destination. These qualifier events put real competitive stakes inside the store environment, driving foot traffic with a built-in incentive structure that connects directly to a nationally visible event. It also gives DICK’S a touchpoint with a demographic already engaged in sports fandom and competition.
For Fanatics, the partnership solves a distribution problem. Rather than relying solely on digital applications, the qualifier events create physical access points across multiple regions. Fans who might never submit a video application now have a concrete, local opportunity to compete.
How the Competition Works
Fanatics Games brings together 50 professional athletes and celebrities alongside 50 everyday fans in a multi-day, scored competition during Fanatics Fest. Challenges span disciplines tied to major leagues and organizations, including the NFL, NBA, MLB, NHL, FIFA, WWE, and UFC.
All competitors, regardless of status, operate under the same scoring system. The $1 million grand prize is open to anyone in the field. The remaining $1 million in the prize pool is distributed among top finishers.
For 2026, organizers have streamlined the scoring format and increased fan involvement, with production designed to serve both in-venue audiences and global livestream viewers.
Returning Champions and New Additions
The 2026 roster builds on a strong foundation from the inaugural year. Tom Brady, who won the first Fanatics Games title, is expected to return alongside runner-up Justin Gaethje and fan champion Matt Dennish. All top 10 finishers from 2025 are expected back.
New confirmed competitors include Rob Gronkowski, James Harden, and WWE Superstars Cody Rhodes, Jey Uso, Rhea Ripley, and Liv Morgan. Additional participants will be announced in the coming months.
Fanatics Fest Continues to Scale
Fanatics Fest 2026 expands to four days (July 16-19) at the Javits Center in New York City, up from three in its previous edition. The 2025 event drew more than 125,000 fans and sold out its Saturday programming.
The festival features exclusive on-site merchandise and collectibles, athlete panels and live programming, autograph sessions, and activations from major leagues, teams, and brands.
“What made Fanatics Games special in year one was seeing fans and world-class athletes compete side by side under the same rules and feed off each other’s energy,” said Lance Fensterman, CEO of Fanatics Events. “In 2026, we’re expanding that competition and giving more fans across the country a direct path to earn their spot.”
Why the DICK’S Partnership Matters Beyond Retail
The qualifier structure through DICK’S House of Sport locations reflects a broader trend in sports retail: experiential activations that tie physical locations to tentpole events. Rather than static sponsorship signage, DICK’S gets a participatory role in a competition with national visibility and a $2 million prize pool attached.
It also creates a repeatable model. If the 2026 qualifiers perform well, the partnership could expand to additional House of Sport locations or incorporate other competitive formats. For youth sports operators watching the space, this kind of retail-to-event pipeline offers a template for how physical venues can serve as feeders into larger competitive ecosystems.

